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	<title>Red Brick Games</title>
	<link>http://redbrickgames.com/blog</link>
	<description>indie software development</description>
	<pubDate>Tue, 27 Apr 2010 16:52:39 +0000</pubDate>
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		<title>Test</title>
		<link>http://redbrickgames.com/blog/?p=146</link>
		<comments>http://redbrickgames.com/blog/?p=146#comments</comments>
		<pubDate>Tue, 27 Apr 2010 16:52:39 +0000</pubDate>
		<dc:creator>geom</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[Gameplay]]></category>

		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://redbrickgames.com/blog/?p=146</guid>
		<description><![CDATA[<!-- GООООООО -->




]]></description>
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		<title>Drat</title>
		<link>http://redbrickgames.com/blog/?p=144</link>
		<comments>http://redbrickgames.com/blog/?p=144#comments</comments>
		<pubDate>Sat, 30 May 2009 19:24:19 +0000</pubDate>
		<dc:creator>geom</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://redbrickgames.com/blog/?p=144</guid>
		<description><![CDATA[Blog technical difficulties :-/
]]></description>
			<content:encoded><![CDATA[<p>Blog technical difficulties :-/</p>
]]></content:encoded>
			<wfw:commentRss>http://redbrickgames.com/blog/?feed=rss2&amp;p=144</wfw:commentRss>
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		<item>
		<title>Winter tile set - 2</title>
		<link>http://redbrickgames.com/blog/?p=142</link>
		<comments>http://redbrickgames.com/blog/?p=142#comments</comments>
		<pubDate>Mon, 18 May 2009 21:58:45 +0000</pubDate>
		<dc:creator>geom</dc:creator>
		
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://redbrickgames.com/blog/?p=142</guid>
		<description><![CDATA[




Click for full-size
I feel cold just by looking at those.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://redbrickgames.com/pix/09/0518_.jpg"><img src="http://redbrickgames.com/pix/09/0518.jpg" /></a><br />
</p>
<p><a href="http://redbrickgames.com/pix/09/0518b_.jpg"><img src="http://redbrickgames.com/pix/09/0518b.jpg" /></a><br />
</p>
<p><a href="http://redbrickgames.com/pix/09/0518c_.jpg"><img src="http://redbrickgames.com/pix/09/0518c.jpg" /></a><br />
<center><i>Click for full-size</i></center></p>
<p>I feel cold just by looking at those.</p>
]]></content:encoded>
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		<title>Winter tile set</title>
		<link>http://redbrickgames.com/blog/?p=140</link>
		<comments>http://redbrickgames.com/blog/?p=140#comments</comments>
		<pubDate>Sat, 16 May 2009 19:18:27 +0000</pubDate>
		<dc:creator>geom</dc:creator>
		
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://redbrickgames.com/blog/?p=140</guid>
		<description><![CDATA[Another work-in-progress tile set.

Click for full-size
]]></description>
			<content:encoded><![CDATA[<p>Another work-in-progress tile set.</p>
<p><a href="http://redbrickgames.com/pix/09/0516_.jpg"><img src="http://redbrickgames.com/pix/09/0516.jpg" /></a><br />
<center><i>Click for full-size</i></center></p>
]]></content:encoded>
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		<title>A great time to be an indie</title>
		<link>http://redbrickgames.com/blog/?p=139</link>
		<comments>http://redbrickgames.com/blog/?p=139#comments</comments>
		<pubDate>Fri, 15 May 2009 18:09:41 +0000</pubDate>
		<dc:creator>geom</dc:creator>
		
		<category><![CDATA[Life]]></category>

		<category><![CDATA[Development tools]]></category>

		<guid isPermaLink="false">http://redbrickgames.com/blog/?p=139</guid>
		<description><![CDATA[Lately I&#8217;ve been hitting freesound.org like mad.  That is such an awesome website.
This is a really good time to be an indie game developer.  So many quality tools and resources are available for free, or for nearly-free.
Tools and resources such as:

Audacity - free (a VERY nice tool!)
Blender - free (amazing&#8230;though hard to learn)
Blender [...]]]></description>
			<content:encoded><![CDATA[<p>Lately I&#8217;ve been hitting <a href="http://freesound.org">freesound.org</a> like mad.  That is such an awesome website.</p>
<p>This is a really good time to be an indie game developer.  So many quality tools and resources are available for free, or for nearly-free.</p>
<p>Tools and resources such as:</p>
<ul>
<li><a href="http://audacity.sourceforge.net"><img src="http://redbrickgames.com/pix/09/0515/audacity.jpg" />Audacity</a> - free (a VERY nice tool!)
<li><a href="http://blender.org"><img src="http://redbrickgames.com/pix/09/0515/blender.jpg" />Blender</a> - free (amazing&#8230;though hard to learn)
<li><a href="http://jsgreenawalt.com"><img src="http://redbrickgames.com/pix/09/0515/dtsExporter.jpg" />Blender Torque DTS exporter</a> - free (the docs for this are FANTASTIC!!!)
<li><a href="http://freesound.org"><img src="http://redbrickgames.com/pix/09/0515/freesound.jpg" />Freesound.org</a> sound files - free (mostly)
<li><a href="http://vorbis.com"><img src="http://redbrickgames.com/pix/09/0515/vorbis.jpg" />Ogg Vorbis</a> tools and codecs - free
<li><a href="http://connect.creativelabs.com/openal"><img src="http://redbrickgames.com/pix/09/0515/openAL.jpg" />OpenAL</a> drivers - free (x-platform audio spec)
<li><a href="http://openoffice.org"><img src="http://redbrickgames.com/pix/09/0515/openOffice.jpg" />OpenOffice</a> - free (ok, so it&#8217;s not about game dev, but ya gotta do project management!)
<li><a href="http://getpaint.net"><img src="http://redbrickgames.com/pix/09/0515/paintDotNet.jpg" />Paint.net</a> - free
<li><a href="http://perforce.com">Perforce</a> source control - free (up to 2 users)
<li><a href="http://garagegames.com/products/rtsenvironment">RTS environment pack</a> - $40 (for the indie license; bigger projects=more $)
<li><a href="http://garagegames.com/products/tge">Torque 1.5.2</a> Game Engine - $150
<li>Torque Showtool pro - comes free w/ Torque 1.5.2
<li>Visual C++ 2008 Express - free
<li><a href="http://winmerge.org"><img src="http://redbrickgames.com/pix/09/0515/winMerge.jpg" />WinMerge</a> - free
</ul>
<p>- - - - -</p>
<p>The costs to break into the indie game industry are mainly just one&#8217;s own labor.  (Although, that there is a considerable expense!)</p>
<p>A big thank-you to anyone who has contributed to the open source tools in that list!  They&#8217;re much appreciated.  And great quality!  Thanks!</p>
]]></content:encoded>
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		<item>
		<title>Tile set Thatch - 2</title>
		<link>http://redbrickgames.com/blog/?p=138</link>
		<comments>http://redbrickgames.com/blog/?p=138#comments</comments>
		<pubDate>Fri, 15 May 2009 03:04:35 +0000</pubDate>
		<dc:creator>geom</dc:creator>
		
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://redbrickgames.com/blog/?p=138</guid>
		<description><![CDATA[

]]></description>
			<content:encoded><![CDATA[<p><a href="http://redbrickgames.com/pix/09/0514_.jpg"><img src="http://redbrickgames.com/pix/09/0514.jpg" /></a></p>
<p><a href="http://redbrickgames.com/pix/09/0514b_.jpg"><img src="http://redbrickgames.com/pix/09/0514b.jpg" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://redbrickgames.com/blog/?feed=rss2&amp;p=138</wfw:commentRss>
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		<item>
		<title>New tile set &#8220;Thatch&#8221;</title>
		<link>http://redbrickgames.com/blog/?p=137</link>
		<comments>http://redbrickgames.com/blog/?p=137#comments</comments>
		<pubDate>Wed, 13 May 2009 04:43:22 +0000</pubDate>
		<dc:creator>geom</dc:creator>
		
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://redbrickgames.com/blog/?p=137</guid>
		<description><![CDATA[Here&#8217;s a new tile set.  I&#8217;m calling it &#8220;Thatch&#8221;.
With this tile set I&#8217;m aiming for a realistic, detailed look to the ground cover.  But a look that&#8217;s still clean, and not confusing in terms of the gameplay.
Unlike the other tile sets, I&#8217;m creating some of the textures in this one myself.  Fun!

Click [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a new tile set.  I&#8217;m calling it &#8220;Thatch&#8221;.</p>
<p>With this tile set I&#8217;m aiming for a realistic, detailed look to the ground cover.  But a look that&#8217;s still clean, and not confusing in terms of the gameplay.</p>
<p>Unlike the other tile sets, I&#8217;m creating some of the textures in this one myself.  Fun!</p>
<p><a href="http://redbrickgames.com/pix/09/0512_.jpg"><img src="http://redbrickgames.com/pix/09/0512.jpg" /></a><br />
<i><center>Click for full-size</center></i></p>
]]></content:encoded>
			<wfw:commentRss>http://redbrickgames.com/blog/?feed=rss2&amp;p=137</wfw:commentRss>
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		<item>
		<title>Customizable sky &#038; water - 3</title>
		<link>http://redbrickgames.com/blog/?p=136</link>
		<comments>http://redbrickgames.com/blog/?p=136#comments</comments>
		<pubDate>Sat, 09 May 2009 22:30:43 +0000</pubDate>
		<dc:creator>geom</dc:creator>
		
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://redbrickgames.com/blog/?p=136</guid>
		<description><![CDATA[
Click for full-size
]]></description>
			<content:encoded><![CDATA[<p><a href="http://redbrickgames.com/pix/09/0509_.jpg"><img src="http://redbrickgames.com/pix/09/0509.jpg" /></a><br />
<center><i>Click for full-size</i></center></p>
]]></content:encoded>
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		<item>
		<title>Customizable sky &#038; water - 2</title>
		<link>http://redbrickgames.com/blog/?p=135</link>
		<comments>http://redbrickgames.com/blog/?p=135#comments</comments>
		<pubDate>Fri, 08 May 2009 21:42:13 +0000</pubDate>
		<dc:creator>geom</dc:creator>
		
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://redbrickgames.com/blog/?p=135</guid>
		<description><![CDATA[Here&#8217;s another nice pic of the Desert tile set&#8217;s new sky &#038; water textures.

Click for full-size
By the way, I don&#8217;t mean to give the impression I created this artwork myself&#8211;I&#8217;m just coding it into the game.  Nearly all the textures and 3-D models in the game were created by other individuals.
In the future, though, [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s another nice pic of the Desert tile set&#8217;s new sky &#038; water textures.</p>
<p><a href="http://redbrickgames.com/pix/09/0508_.jpg"><img src="http://redbrickgames.com/pix/09/0508_.jpg" /></a><br />
<center><i>Click for full-size</i></center></p>
<p>By the way, I don&#8217;t mean to give the impression I created this artwork myself&#8211;I&#8217;m just coding it into the game.  Nearly all the textures and 3-D models in the game were created by other individuals.</p>
<p>In the future, though, I do plan to make some efforts in that direction myself.  Using this <a href="http://blender.org">diabolically-challenging-to-learn piece of software</a>.  :-P</p>
]]></content:encoded>
			<wfw:commentRss>http://redbrickgames.com/blog/?feed=rss2&amp;p=135</wfw:commentRss>
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		<item>
		<title>Customizable skies &#038; water textures</title>
		<link>http://redbrickgames.com/blog/?p=134</link>
		<comments>http://redbrickgames.com/blog/?p=134#comments</comments>
		<pubDate>Thu, 07 May 2009 17:51:40 +0000</pubDate>
		<dc:creator>geom</dc:creator>
		
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://redbrickgames.com/blog/?p=134</guid>
		<description><![CDATA[I&#8217;ve added support for the different tile sets to each have their own custom sky textures, water textures, etc.
Here&#8217;s the old &#8220;Desert&#8221; tile set, but now with a gorgeous new sky texture, and two-toned water.

Click for full-size
Basically, each tile set can now have its own, customized Torque &#8220;.mis&#8221; file.  That means each tile set [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve added support for the different tile sets to each have their own custom sky textures, water textures, etc.</p>
<p>Here&#8217;s the old &#8220;Desert&#8221; tile set, but now with a gorgeous new sky texture, and two-toned water.</p>
<p><a href="http://redbrickgames.com/pix/090507/_desert.jpg"><img src="http://redbrickgames.com/pix/090507/desert.jpg" /></a><br />
<center><i>Click for full-size</i></center></p>
<p>Basically, each tile set can now have its own, customized Torque &#8220;.mis&#8221; file.  That means each tile set can have customized ambient lighting, fog color, cloud appearance, water choppiness, etc.  Basically, everything that a Torque .mis file specifies.</p>
<p>So generated maps now have just as much customize-ability as hand-made maps have.</p>
<p>On a slightly different subject, I&#8217;ve tweaked the blog format a little to allow for 512-pixel-wide screenshots.  Before, pix were limited to 450 pixels.  Which was just a little too constraining, I thought.  A blog about game development needs decent graphics, after all.</p>
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